
You can share a bar or shortcut by pressing the Export button when editing it, this will copy a block of text that you can send to another person. Shortcuts support comments if you would like to add notes inside of the command, i.e. Will function identically to having a macro with those commands in individual slot #0 and just using //m0. m also supports not specifying a macro slot in order to run the following commands through its own macro system. In order to use the shared tab of macros you need to add 100 to the slot, e.g. To run a macro from a shortcut, use //m# in the command, where # is the slot of the macro, e.g. These can be created through the Condition Sets tab. Condition Setsīy adding a condition set to a bar through the plugin config's Bar Manager tab, it will automatically hide or reveal depending on the current game state. Note that a bar can be hidden through /qolvisible and its hotkey will still work. Piesīy adding a hotkey to a bar, you can bring it up as a pie. This will let you drag the bar out of the game window (assuming the Dalamud option is enabled) and will change the position to be relative to the top left corner of your monitor. If you want to place a bar outside of the game, you can do so by using the Undocked option. The dock and alignment of a bar will determine the side of the game window that the bar will position itself relative to. Instead they will act like a shortcut using a different mode, except using the shortcuts contained within instead of lines. Categories may also have their mode changed and will no longer open a popup upon being pressed.

Random will cause the shortcut to execute a random line each time instead. Incremental will change it so that the shortcut executes the first line on the first press, the second line on the second press, and so on. The mode of a shortcut can be changed so that the command is executed differently. To use a custom icon, follow the instructions on the Icon Browser's Custom tab. Additionally, opening a shortcut's configuration while this menu is open will automatically change it to use the last clicked icon. Clicking on these icons will copy their ID in the format ::#, so that you can paste them into the name of shortcuts. This plugin comes with a built-in browser for finding various icons, it can be accessed through the magnifying glass in the corner when editing / adding shortcuts, or through /qolicons. The most common use case is adding the glossy frame that the hotbar applies to all icons, i.e. Icons can have modifiers ( ::x#) which will change the way they display, these are detailed in the Name input tooltip when editing a shortcut with an icon. These can also utilize tooltips in the same manner as above. To use an icon from the game, use ::# as the shortcut's name, where # is the icon's ID, e.g. To add a tooltip to a shortcut, put # at the end of its name to use the following text as a tooltip, e.g. Advanced FeaturesĪll of the following information is available through tooltips on the corresponding buttons or configuration inputs or in an example on the Demo Bar, but will be explained here in more detail. You can edit the shortcuts on the Demo Bar in order to see how they function. Double or Control + Left Click: Can be used on various options such as sliders to input custom amounts.Shift + Right click: Adds a new shortcut to the hovered bar or category.Right click: Opens the configuration for the hovered shortcut or bar (the surrounding background).Left click: Executes shortcuts or moves unlocked bars.Pie: A bar brought up as a radial menu by holding a hotkey.

